Dope effects, crazy that this was done in GLES2! Also, how did you create the sky in the background?
This is a playable demo, used only WebGL(1) it should work everywhere. Made to try some glass-like shaders and custom lighting.
Game has no sound.
Fullscreen button at right bottom, use mouse to click. Native version hotkey 0 or F11.
WASD or arrows - movement
Left-click to attack, Right-click and move mouseY to move center of camera focus.
Mouse scroll to zoom.
Esc or 1 to open menu.
The gameplay is very minimal.
Player hit numbers in order, after number 3 if the player hits wrong or empty cube another character will spawn, while it exists player cannot progress.
Game has an ending message on number 99.
Minimal hardware requirements to launch:
2015+ year GPU or something like Vega8 modern integrated video card
Game use 500Mb VRAM.
Graphic shaders from this project my shadertoy link.
Tools that I made for this project I publish in my github project cube_ex_tools.
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I published graphic shaders from this demo, link https://www.shadertoy.com/view/WtdcW4 there in buffer CubeA shader that I used to generate sky.
Also, ~1-week later il publish Panorama-tool(application with UI) to make some simple panoramas, there also il include something like this panorama. Il publish it on my github https://github.com/danilw/godot-utils-and-other